Divinity Original Sin 2 - Act 1 - Fort Joy Harbour 21hr49 New drip, a dragon, and returning to Fort Joy. Tonight's first stop was the dungeon where the source vat is. Blessed the lever, went inside, got more source, opened up the over-elaborate magic chest, took the helm. So I've got the helm, hands, and feet of this set, I assume we're therefore looking for a chest piece as well, at minimum? I feel like I've been almost everywhere on the island so far, but there's still the area with the shriekers. Then I got more source and went to the chest with the force field. Blessed that and released a skeleton slave ship captain, he summoned some minions to fight us and ran away. He's the last soul jar that I have, so it's going to be another one of those. Killed the minions, read his diary, went to a cave that I had seen but forgotten about, and spoke to his door. Now here I don't think I was going to make it past a dialogue check to avoid combat with him because I have yet to pass a dialogue check in this game. Unfortunately without having a chance to break his soul jar. Also his spare hand attacks us right off the bat, that's rude. This is definitely the hardest fight I've done so far. It was nearly impossible to use my biggest moves because it was such a tight space. His minions do a ton of magic combos that clearly indicate their AI is better than my strategy brain. They're even using skills I haven't even seen before, I guess because they're level 8 and we're still level 7. They killed someone for the first time after brainwashing nearly everyone, it was a bad time. So I reloaded to before the combat and just broke his soul jar, but then there's no combat and I felt like I was missing out of EXP possibly by doing that. So I went back in a third time and tried combat again. We had another death, Fane got taken down, but succeeded in the end and then very quickly opened and smashed the soul jar so he couldn't respawn. Asshole. But he did leave us a cool armour set for Anar, which is a small upgrade on everything she was already wearing and the whole set makes you exude a Charm effect around you which is funny. From there we went to the dragon and reluctantly gave it a wand so it could be free. It expressed some possible reciprocal lizard solidarity in the future and fucked off. But we still have another source wand so nbd. Looking at the map again, I decided what I should really do is go back to Fort Joy and clear that out now, collect some EXP see if I can get to level 8 before running the final gauntlet. There's a warp point next to a pulled up bridge into the fort, and I did some teleporting to get a few characters up to behind the harbour without triggering combat. And, yep, the level 4 Magisters just got wiped out by us now without breaking a sweat. Picked up lots of lockpicks and nails around here. Also found a hole in the ground that goes into the dungeon, that place is a sieve there's like 5 different ways in and out. There's a corpse on a beach down there that I went down to take a look at via teleportation, but it's just an elf who demands to be eaten. Unfortunately I don't have an elf in the party, sorry. I guess I'll take her hand with me for a bit in case one turns up? I'm pretty sure Sebile dies if you leave her here though. It was tempting to go into the fort from here, but I know it will take a while to fight all these magisters. Next time. ⇄ Reply: mastodon+email $ Tip: ko-fi+liberapay Divinity Original Sin 2 - Act 1 - Fort Joy Harbour 21hr49 was last edited: 5 hours, 32 minutes ago https://anarchaeopteryx.bearblog.dev/2026-10-29-dos2/ #fortjoy #harbour #exp #rss #feeds #linksharing #qwibbit