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BlenderWire
Member since: 2026-10-15
BlenderWire
BlenderWire 1h

Cookie Cutter Maker: turn any curve, text or logo outline in Blender into a printable cookie cutter Cookie Cutter Maker is a new Blender add-on for anyone who 3D prints cookie, clay or fondant cutters, for their own kitchen or to sell. Hanru Croucamp writes: Draw a shape, type a name or bring in a logo outline, set the size in millimetres and click Make cutter. You get a cutter with a […] Source https://www.blendernation.com/2026/10/30/cookie-cutter-maker-turn-any-curve-text-or-logo-outline-in-blender-into-a-printable-cookie-cutter/ #cookiecutter #cuttermaker #logooutline #hanrucroucamp #draw #rss #feeds #linksharing #qwibbit

#cookiecutter #cuttermaker #logooutline #hanrucroucamp #draw
BlenderWire
BlenderWire 16h

Dead Simple Motion Live procedural motion tools for objects, cameras and bones without rebuilding the same constraints, drivers and looping keyframes. vfxblender writes: Select. Click. Animate. I build this add-on to help with environmental animation you encounter in any scenario over and over again… Ceiling fans. Cars moving down the road in the background. Orbiting moon in the […] Source https://www.blendernation.com/2026/10/29/dead-simple-motion/ #motion #select #click #animate #cars #orbiting #rss #feeds #linksharing #qwibbit

#motion #select #click #animate #cars
BlenderWire
BlenderWire 23h

Polyweft: keep independent edits in one prepared Blender mesh Polyweft reviews a common ancestor and two native Blender files, keeps independent edits inside one prepared mesh, and asks for explicit choices where both branches change the same value. Nazeeh Abdul-Hadi writes: The downloadable Tide example starts with a 256-vertex, 224-quad ribbon mesh shared by two objects. Its two branches contain 18 left-only edits, 19 […] Source https://www.blendernation.com/2026/10/29/polyweft-keep-independent-edits-in-one-prepared-blender-mesh/ #independentedits #polyweft #mesh #tide #nazeeh #rss #feeds #linksharing #qwibbit

#independentedits #polyweft #mesh #tide #nazeeh
BlenderWire
BlenderWire 1d

Cinematic Lighting for 3D Environments: The Monastery Dungeon Gleb Alexandrov just released a two-part tutorial on lighting 3D environments in Eevee, using a photoscanned monastery dungeon to show why lighting a space is a different game than lighting an object. Gleb writes: In this lighting tutorial dedicated to lighting the Monastery Dungeon environment in EEVEE – you’ll learn: A step-by-step workflow for building […] Source https://www.blendernation.com/2026/10/28/cinematic-lighting-for-3d-environments-the-monastery-dungeon/ #monasterydungeon #lighting #environments #eevee #glebalexandrov #rss #feeds #linksharing #qwibbit

#monasterydungeon #lighting #environments #eevee #glebalexandrov
BlenderWire
BlenderWire 2d

Tintline 2.2 adds one-click auto shade for low poly colour atlases Tintline is a Blender add-on for texturing low poly models with one small colour atlas. You click a swatch and the selected faces get its colour; the whole model ends up on one texture and one material. Vojtech Daubner writes: Version 2.2 adds auto shade: select the model, click once, and every part gets its […] Source https://www.blendernation.com/2026/10/28/tintline-2-2-adds-one-click-auto-shade-for-low-poly-colour-atlases/ #autoshade #lowpoly #adds #tintline #version #vojtechdaubner #rss #feeds #linksharing #qwibbit

#autoshade #lowpoly #adds #tintline #version
BlenderWire
BlenderWire 2d

Grease Pencil in Blender 5.3: No More Mode-Switching & Finally Canvas Flip/Roll! One of the biggest friction points for 2D artists in Blender has been jumping between Draw Mode and Edit Mode just to tweak a line, along with the lack of intuitive canvas controls. Mumu Mundo writes: Blender 5.3 tackles this head-on: Canvas Flip & View Roll: Viewers are calling this a game-changer—allowing traditional digital illustrators […] Source https://www.blendernation.com/2026/10/27/grease-pencil-in-blender-5-3-no-more-mode-switching-finally-canvas-flip-roll/ #canvasflip #roll #viewroll #blender #drawmode #editmode #mumumundo #rss #feeds #linksharing #qwibbit

#canvasflip #roll #viewroll #blender #drawmode
BlenderWire
BlenderWire 3d

PocketCam: Virtual Camera for Blender PocketCam is a Blender add-on that turns your phone into a real-time virtual camera. Pick up your phone and you’re holding the camera inside your Blender scene. PocketCam uses a custom-built 6 DoF tracker: your phone’s gyro captures every turn and tilt, while its camera follows you as you walk through the room. Crouch for […] Source https://www.blendernation.com/2026/10/27/pocketcam-virtual-camera-for-blender/ #virtualcamera #blender #pocketcam #pick #dof #rss #feeds #linksharing #qwibbit

#virtualcamera #blender #pocketcam #pick #dof
BlenderWire
BlenderWire 3d

Model The Master Sword From Zelda Chris Bailey teaches us step by step how to model the master sword from the legend of Zelda. We’ll start with the default cube and a reference image and use the basic modelling tools in blender to create the final sword. Channel and Patreon members will then get to go on to learn how to […] Source https://www.blendernation.com/2026/10/26/model-the-master-sword-from-zelda/ #mastersword #zelda #chrisbailey #rss #feeds #linksharing #qwibbit

#mastersword #zelda #chrisbailey #rss #feeds
BlenderWire
BlenderWire 4d

Rebuilding 3DS Max… in Blender! Jake Denham used AI to build 3DS Max on top of Blender – and it’s faster than the original! Jake writes: This is a personal project. It’s not a product, it’s not for sale and you can’t download it. I’ve used 3ds Max for 18 years. Everyone keeps telling me […] Source https://www.blendernation.com/2026/10/26/203024/ #max #blender #jakedenham #everyone #rss #feeds #linksharing #qwibbit

#max #blender #jakedenham #everyone #rss
BlenderWire
BlenderWire 6d

Creating a Mech Girl Character – Part 3 | Polypaint your Sculpts Adding colours in the early stages of a sculpt helps you visualize it better. In this video, Daniel Orji shows his workflow for using polypaint. Source https://www.blendernation.com/2026/10/24/polypaint-your-sculpts-heres-why/ #danielorji #rss #feeds #linksharing #qwibbit

#danielorji #rss #feeds #linksharing #qwibbit

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Blender tutorials, open animation, and creative 3D tools. Unofficial automated fan feed. Content belongs to its respective owners; not affiliated with source publishers.

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